Glossary |
Bandwidth | The speed of a given Internet connection. |
Button | A type of symbol that can be programmed to have user feedback and interactive behaviors. |
Bitmap |
A mathematical description of a graphic object based on adjacent pixels. |
Drawing Tools | The tools in the Tools section of the Toolbar used for drawing and painting objects on the Stage. |
Export | The process of making a Projector file or Shockwave file. |
Frame |
An individual cell in the Timeline that represents a particular moment in time. There are three kinds of frames: blank frames, protoframes, and keyframes. |
Import | The process of gathering graphical and audio elements from outside sources. |
Interface | The interactive qualities between the user and the device and/or movie. |
Layer | An organizational function of the Timeline that enables multiple objects to stack on top of each other. |
Library | A storage bin for symbols, sounds, and bitmapped graphics. |
Movie | The general term for a Flash file or its exported equivalent. |
Movie Clip | A type of symbol that has its own independent Timeline. |
Movie Element | Any graphical or audio element used within a Flash movie. |
Object | Any graphic or sound element that resides on the Stage. |
Panels | Floating windows that contain inspectors and controls for developing and controlling movie elements. |
Pixel | Abbreviation for picture element, a single cell of a bitmap. |
Playhead | The red rectangle in the Timeline that indicates what appears on the Stage at any given time. |
Publishing | The process of automatically generating an HTML document with an embedded SWF file. |
Scenes | An organizational feature of Flash that divides the Flash movie into separate Timelines. | |
Scrubbing | Clicking and dragging the Playhead across the Timeline to see the movie as the viewer will see it. |
Shockwave | The format of an exported Flash movie. |
Stacking | The order in which objects overlap and cover other objects by the arrangement of layers. |
Stage | The area in the Flash environment that displays images and animation. |
Streaming | The process of downloading a Flash movie over the Internet. |
Symbol | The reusable graphic or animation contained within the library. |
Timeline | The grid-like area of the Flash environment that contains the Playhead, layers, and frames. |
Vector | A mathematical description of an object based on points and curves on a plane. |